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1. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
@CCP Falcon - I can't be bothered to read the whole thread, but I'll post this for you I'm sure you guys are doing everything possible to get TQ back up and running smoothly; I'm sure you are all putting in a lot of very panicked hours and there ...
- by Sarkelias Anophius - at 2015.07.15 20:24:10
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2. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
The amount of negativity every single person in this thread exudes is absolutely mind boggling. Let me go over a few facts. 1) Exactly one form of gameplay is penalized by stacking rigs; that form of gameplay is running sites, missions and anoms...
- by Sarkelias Anophius - at 2015.07.04 03:17:04
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3. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
this literally rapes the fundamental principles of why I play this game if this becomes a thing and continues to receive this kind of insipid adulation... I don't know could we at least attempt to fix the core mechanics of the game (you know, th...
- by Sarkelias Anophius - at 2014.09.25 20:31:00
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4. Strange Energy [GENTS] is recruiting! (0.0 Sov) - in Alliance and Corporation Recruitment Center [original thread]
Things are picking up in the North, and there's fun to be had - don't hesitate, apply to Strange Energy today!
- by Sarkelias Anophius - at 2014.03.13 16:25:00
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5. Strange Energy [GENTS] is recruiting! (0.0 Sov) - in Alliance and Corporation Recruitment Center [original thread]
Sarkelias Anophius wrote: Sarkelias Anophius wrote: Sarkelias Anophius wrote: Frontpage
- by Sarkelias Anophius - at 2014.02.15 01:35:00
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6. Strange Energy [GENTS] is recruiting! (0.0 Sov) - in Alliance and Corporation Recruitment Center [original thread]
Sarkelias Anophius wrote: Sarkelias Anophius wrote: Frontpage
- by Sarkelias Anophius - at 2014.02.14 21:05:00
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7. Strange Energy [GENTS] is recruiting! (0.0 Sov) - in Alliance and Corporation Recruitment Center [original thread]
Sarkelias Anophius wrote: Frontpage
- by Sarkelias Anophius - at 2014.02.14 19:05:00
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8. Strange Energy [GENTS] is recruiting! (0.0 Sov) - in Alliance and Corporation Recruitment Center [original thread]
Frontpage
- by Sarkelias Anophius - at 2014.02.14 15:36:00
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9. Strange Energy [GENTS] is recruiting! (0.0 Sov) - in Alliance and Corporation Recruitment Center [original thread]
Bamp.
- by Sarkelias Anophius - at 2014.02.14 00:47:00
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10. Strange Energy [GENTS] is recruiting! (0.0 Sov) - in Alliance and Corporation Recruitment Center [original thread]
I support this product and/or service.
- by Sarkelias Anophius - at 2014.02.13 21:55:00
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11. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Verskon Qaual wrote: CCP. If the intent of Rubicon and its iterations is to increase conflict, please try fixing the code so that we can actually have battles we want before spending time on new 'content' that will not keep the subscription num...
- by Sarkelias Anophius - at 2014.01.18 20:34:00
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12. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Sarkelias Anophius wrote: Soporo wrote: News Flash: Medium Rails continue to be horrible unless hitting far, far above your weight or have something mass tackled. -15% tracking on medium hybrids. Poor rail Eagle, poor rai...
- by Sarkelias Anophius - at 2013.09.04 22:59:00
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13. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Soporo wrote: Sarkelias Anophius wrote: Soporo wrote: News Flash: Medium Rails continue to be horrible unless hitting far, far above your weight or have something mass tackled. -15% tracking on medium hybrids. Poor rail Eagle, poor rai...
- by Sarkelias Anophius - at 2013.09.03 19:07:00
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14. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Soporo wrote: News Flash: Medium Rails continue to be horrible unless hitting far, far above your weight or have something mass tackled. -15% tracking on medium hybrids. Poor rail Eagle, poor rail Moa, poor rail Ferox. I will continue...
- by Sarkelias Anophius - at 2013.09.03 15:16:00
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15. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Lucine Delacourt wrote: Sergeant Acht Scultz wrote: Mournful Conciousness wrote: W0lf Crendraven wrote: Again, dont forget heavy missile launchers. HMLs are about right, given the capabilities of the new cerberus. Nope, not eve...
- by Sarkelias Anophius - at 2013.08.20 15:56:00
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16. Pirate Ship Designs - in Player Features and Ideas Discussion [original thread]
Jotunspor wrote: Harvey James wrote: Indeed ... i think CCP feel the same at least about T2 anyway the problem is the long gaps between each batch of changes its simply too slow they need to invest more into the art department to allow for q...
- by Sarkelias Anophius - at 2013.08.17 19:57:00
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17. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Lucien Cain wrote: W0lf Crendraven wrote: Yes i know, but there are tons of brawling boats and very very few dedicated kiting ships, especially in the cruiser class. I've got no problem with a little diversity in th...
- by Sarkelias Anophius - at 2013.08.10 18:46:00
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18. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Rain6638 wrote: disambiguate. -those command ships that didn't receive bonuses to links anyway -> assault battlecruisers (calling it a command ship previously was a misnomer, since all battlecruiser hulls can fit links. Field Command shi...
- by Sarkelias Anophius - at 2013.08.07 22:52:00
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19. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mark Artreides wrote: lol even the word r-e-tard-ed gets censored. These forums... being politically correct is the foundation of success doncha know
- by Sarkelias Anophius - at 2013.08.07 21:45:00
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20. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Jerick Ludhowe wrote: Shpenat wrote: CCP Fozzie wrote: Update time! We've also got updates in the gang links and bonuses thread that you will all probably want to read. Astarte: +100 Armor Shifting strength between t...
- by Sarkelias Anophius - at 2013.08.07 21:41:00
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